Thursday, January 31, 2013

Vale of Eternal Blossoms Rare Champions

Major changes occured in the Vale in patch 5.4. See this post to see how it effected the rares in it: Vale of Eternal Blossoms Rares - Patch 5.4

Vale of Eternal Blossoms, a zone for max-level players, is home to eight of the rare champions of Pandaria. Just like in previous zones, there are one of each type (Pandaren, Mantid, Saurok, etc.) and they all count toward the achievement Glorious! Being the final (and therefore highest level) zone, these rares hit harder and have more health than any of the ones I've covered yet.

The rares in this zone are all level 91, with health pools a little over 4M. They each have a 100% chance to drop an item level 440 bop cloak with random stats and a small chance to drop a Small Bag of Goods. They also each have a chance to drop some very fun vanity items, or some useful items as well. Each of the items they can drop are listed below next to the rare that drops it. You can also see some screenshots of each of these items in action in this post: Sneak Peak: Special drops from Rare Champions of Pandaria.

As I have stated in a previous post - many of them seem to spawn in around the same time, so if you run across a corpse or someone else fighting one of these rares it wouldn't hurt to check the rest of the spawn points to see if any others are up.

Also note that many of the rares in this zone are affected by phasing. If you can't see Ai-Ran, Major Nanners, Mold One-Eye, Urgolax or Kang it's because you haven't done the opening quest line to unlock the Golden Lotus dailies  This quest line starts in Kun-Lai Summit at the Temple of the White Tiger with the quests Temple of the White Tiger (Alliance) or Temple of the White Tiger (Horde). Following these quest lines will open the gates into the Vale and eventually change the phase so that you will be able to see all of these rares.

Click map to Enlarge
Ai-Ran the Shifting Cloud (Pandaren)
Ai-Ran can be found meditating in the small cave just east of Mistfall Village beneath the Tu Shen Burial Ground.

Like other Pandaren Ai-Ran's three abilities are Chi BurstHealing Mists and Spinning Crane Kick. The most important thing to know when taking him down is to interrupt Healing Mists, and run away from Spinning Crane Kick. Ranged players should also stand within 15 yards of him to avoid his Chi Burst which deals some pretty massive damage.

Ai-Ran has a small chance to drop Essence of the Breeze. This is a curious item that when used will give you a ten minute buff called Gentle Breeze. While under the effect of this buff, each time you jump you will be propelled a few yards forward. One great use for this item is untangling the plants on your farm much more quickly!

Kal'tik the Blight (Mantid)
Kal'tik spawns in the middle of Jin Yang Road, just in front of the gate heading into Dread Wastes. He is completely surrounded by hostile mobs, but can be pulled away without aggroing them using a ranged attack.

Kal'tik has three abilities to be aware of: Blade FlurryTornado and Windsong. Tornado and Blade Flurry are the abilities to watch out for. The tornado will move around and deal massive damage to anyone it strikes. Blade Flurry should be avoided at all costs, it's casted as a cone in front of him and will pretty much destroy most people who stand in it.

Kal'tik has a small chance to drop Bottled Tornado. When used this item will propel you into the air, it can also help prevent falling damage if used at the correct time. Unfortunately this item's major flaw is that it is a trinket, so it would need to be equipped before actually falling.

Moldo One-Eye (Saurok)
Moldo One-Eye patrols along the eastern river bank heading toward Whitepetal Lake.

Moldo's abilities are: Grappling HookVanishSmoked Blade and Vicious Rend. The most important of his abilities to watch out for is Smoked Blade. He will use this right after he breaks out of stealth. This ability can be avoided by either using an aoe ability while he's in stealth to break him out of it early, or by not letting him stealth in the first place. You will have a moment to hit him just before he disappears. If he does vanish entirely, get ready to use some defensive cool-downs.

Moldo has a small chance to drop the Panflute of Pandaria. This is one of my favorite type of items in game - relatively useless, but totally fun. When used near critters it will cause them to follow you for 15 minutes. Now you CAN have an army of small pets!

Urgolax (Mogu Warrior)
Urgolax spawns at The Golden Stair in the northern part of the zone. This is a very high-traffic area because it is where the first leg of Golden Lotus dailies take place every day. He doesn't usually last long once spawned in.

Urgolax uses three different abilities, those are: Devastating ArcSummon Quilen and Titanic Strength. Devastating Arc is the ability to look out for here. It's a frontal attack that deals massive damage. Melee can simply run behind him and ranged shouldn't have much trouble moving out of the way. He periodically summons a Quilen add that does little damage. It can be cc'd or ignored.

Urgolax has a small chance to drop Chalice of Secrets. This item is pretty amusing. If you use it within 10 seconds of killing another player your character will be transformed into a Mogu and you'll do a funny little "kiss off" in their direction.

Kang the Soul Thief (Mogu Sorcerer)
Kang spawns in Autumnshade Ridge near two tents. There are also 2-3 adds nearby. It may be a good idea to focus down the adds before taking on Kang, as they deal some pretty decent damage.

Kang the Soul Thief only has a couple of abilities to be aware of. Those are Shadowbolt and Voidcloud. Shadowbolt deals a moderate amount of damage and can be interrupted. Voidcloud hurts, it appears as a dark purple area on the ground and is VERY easy to notice and move out of.

Kang has a small chance to drop Kang's Bindstone. This item will give you a ten minute buff that will make your character and any mounts you ride look grey in color. Of course, it's main purpose though is to give you a chance upon getting a killing blow to turn the enemy's corpse to stone. This thing works on bosses, players, critters, you name it. It's a whole lotta fun. =)

Yorik Sharpeye (Yaungol)
Yorik spawns directly north of Shrine of Seven Stars. He sits with a treasure chest and a tiny boat under a tree just below the waterfall.

Yorik's abilities are: Bellowing RageRushing Charge and Yaungol Stomp. Yaungol stomp does some heavy damage, but the range is small - so it's easy to move away from. Bellowing rage you need to be aware of. He deals a lot more damage when this buff is up, combined with Rushing Charge the results can be devastating. When he uses Bellowing Rage, he will be slowed though - so it is possible to just run out of striking range until the buff wears off.

Yorik has a small chance to drop one of my favorite vanity items, Mr. Smite's Brass Compass. This item will transform your character into Mr. Smite himself for ten minutes! On use (in Mr. Smite's voice) your character will yell: "You there! Check out that noise!" Your character will also occasionally yell out other familiar phrases during combat. You can still mount while under the effects of this item as well.

Sahn Tidehunter (Jinyu)
Sahn and his dead crab Carapin have been moved in patch 5.3 to the northern pond next to Mogu'shan Palace. I have a screenshot of him at his new location in this post.

Sahn has three abilities, they are: Rain DanceTorrent and Water Bolt. The absolute most important thing you need to know when fighting him is to interrupt Torrent! If not interrupted, this spell will kill his main target. Rain dance hurts, but it is survivable. The rain droplets can be moved away from, this spell can also be interrupted (but I like to save my interrupts for Torrent because of cool-downs).

Sahn has a small chance to drop Aqua Jewel. This item will allow you to breathe underwater for 10 minutes and increase your swim speed by 50%. This isn't all this item does though - while under it's effects your character will become practically invisible (similar to a hunter's camouflage). Your mounts will also take on the effect, and it will not break in combat.

Major Nanners (Hozen)
Major Nanners spawns high up on a hill by the pond south of Mistfall Village. He is surrounded by elite hozen with 1181k hp. I highly recommend clearing out a few of these guys before engaging him.

Major Nanners' abilities are: BananarangGoing Bananas and Toss Filth. Bananarang deals a hefty amount of damage, just move to the side to get out of it's path. Going Bananas is the ability he uses that can be the killer. He jumps around, and if he lands on you it'll knock out over half of your health in one shot. It's rather difficult to avoid this, be ready for some defensive cd's and/or heals.

Major Nanners has a small chance to drop Helpful Wikky's Whistle. This item is pretty neat. Upon use, a small hozen will be summoned to your side. You have a short window to interact with him and ask him to forage for you. He will then run off and you will be left with the buff Helpful Wikky for two hours. After killing a certain number of mobs Wikky will reappear and you can interact with him again. This time he will give you a Bag of Helpful Things. This bag can contain all sorts of goodies including elixirs, potions, motes of harmony, etc.

Sunday, January 27, 2013

Hunters - Tame a Gorishi Grub while you still can!

The Gorishi Grub in all it's glory
This is the Gorishi Grub. He's big. He's green. Quite frankly, he's awesome - and he may only be tamable for a little while longer. The Gorishi Grub has been in the game for eons, but had never been tamable until patch 5.1 hit. Perhaps he was never meant to be though? In the patch 5.2 ptr he can no longer be tamed. Whatever the case may be, if your even remotely interested in this guy you better snag him while you still have a chance!

Well, how do I tame this guy and where do I find him? I'm glad you asked. This ridiculously awesome looking worm spawns from level 54 rare named Clutchmother Zavas in Un'Goro Crater.


To get a grub to spawn, all you need to do is walk up to her until she notices you. Don't attack her please, just aggro her so that she'll begin laying eggs.


These eggs are where our cute little Gorishi Grubs are going to come from.


When an egg hatches simply tame the cute little grub that was inside - and make sure your in beast mastery spec, as he is exotic! (I chose to freeze Clutchmother Zavas while I tamed the grub, and then ran away afterwords so as not to kill her. I highly suggest doing the same so that as many people can have a shot at this pet as possible.)

Also, (thank you Starre for pointing this out in the comments) I completely forgot to mention - put your new grub on passive the moment you finish taming it. If you don't put him on passive right away he will destroy his mother. :(


When your done taming the grub grows pretty much a bazillion times the size it was pre-tame. I have a feeling though, that even if we can keep this pet in patch 5.2 it's not going to remain this size.


The exact location you can find Clutchmother Zavas at is in southern Un'Goro Crater in The Slithering Scar.

Click map to Enlarge
She is underground in the location marked on the map below. Basically when you run inside just take your first left and she spawns in that room.

Click map to Enlarge
Her spawn timer is several hours, so as I mentioned before - if your looking to tame this grub please don't kill her. The more people leave her alone, the more chances everyone will have of finding her alive and snagging this awesome pet.

I threw together a quick fraps video of the tame as well to better illustrate what I just babbled on about. Enjoy.

Friday, January 25, 2013

Badlands - Tamable Rares added in 5.1


Tabbs - Tamed
When the magic wand of rare tamable pets was waved over Badlands this zone saw eight new additions. There are now a total of seventeen rares that call Badlands their home. You can see the other nine in this post: Badlands Rare Spawns.

One of the news rares in this zone sports a totally unique look, and that is Tabbs the cat (pictured on the right). This cat looks like a cross between Pogeyan (hunched, shiny look with red eyes) and Araga (coloration). You can find her sleeping along the mountainside just behind a small camp.

The rest of these new tamable beasts aren't unique, but there are still some pretty neat looking ones that low level hunters may find interesting. I think Blackshell the Impenetrable has a very attractive coloration (which is strangely enough not even close to black) that isn't very common.

Zormus, the dark purple warp stalker, shares the same look as only one other mob in the game, and that is Gezzarak the Huntress. Gezzarak is a spawned mob for the quest Adversarial Blood up in Skettis. The addition of this rare not only allows lower level hunters to have this model as a pet earlier, but it will also save people from having to farm for Shadow Dust and then Time-Lost Scrolls x10 to summon her.

None of these new rares are exotic, so hunters of any spec can tame them.

Click map to Enlarge
Here are some screenshots of each of these rares in order by level. (Click on pictures to enlarge them.)

Blackshell the Impenetrable, Needlefang, Tabbs & Zormus
Kalixx, Serkett, Vorticus & Deathstrike
All of these rares can be added to NPCScan. You can simply cut and paste this macro in game to add all of them automatically:

/npcscan add 51000 Blackshell the Impenetrable
/npcscan add 50731 Needlefang
/npcscan add 50838 Tabbs
/npcscan add 51018 Zormus
/npcscan add 50726 Kalixx
/npcscan add 51007 Serkett
/npcscan add 51021 Vorticus
/npcscan add 50728 Deathstrike

Don't forget your matching battle pets!
The 
Lizard Hatchling and Spiny Lizard can each share the same color scheme as Zormus.

Tuesday, January 22, 2013

Dread Wastes Rare Champions

Looking for fun vanity items? Rare companion pets? Or perhaps something more useful? Look no further, the rares in Dread Wastes can drop all of these things. Each of the items are listed below next to the rare that can drop them. You can also see some screenshots of each of these items in action in this post: Sneak Peek: Special drops from Rare Champions of Pandaria.

The rares in this zone are all level 90, with health pools around 3.8M. They each have a 100% chance to drop either an item level 440 or 450 rare quality bop chest piece of a random armor type and a small chance to drop a Small Bag of Goods.

As I have stated in a previous post - many of them seem to spawn in around the same time, so if you run across a corpse or someone else fighting one of these rares it wouldn't hurt to check the rest of the spawn points to see if any others are up.

Click map to Enlarge
Ai-Li Skymirror (Pandaren)

Ai-Li Skymirror can be found kneeling in the middle of what's left of a large dead tree stump just south of Rikkitun Village.

Like other Pandaren Ai-Li's three abilities are Chi BurstHealing Mists and Spinning Crane Kick. The most important thing to know when taking her down is to interrupt Healing Mists, and run away from Spinning Crane Kick. Ranged players should also stand within 15 yards of her to avoid her Chi Burst which deals some pretty massive damage.

Ai-Li has a small chance to drop a really neat vanity item called Ai-Li's Skymirror. This item allows you to take on the shimmery appearance of other players. It works on players using transformation mounts and other transformation items, druid shape-shifts, all sorts of fun stuff. The effects don't break in combat either like a lot of other transformation items do. The one downside to this item is that unfortunately it can't be used while mounted.

Gar'lok (Mantid)

Gar'lok has a few different spawn points around the Heart of Fear. When you find Gar'lok, before engaging him I would recommend clearing out the npc's outside of whichever hut he spawns in. This fight tends to go a lot more smoothly if you can pull him outside.

Gar'lok has three abilities to be aware of: Blade FlurryTornado and Windsong. Tornado and Blade Flurry are the abilities to watch out for. The tornado will move around and deal massive damage to anyone it strikes. Blade Flurry should be avoided at all costs, it's casted as a cone in front of him and will pretty much destroy most people who stand in it.

Gar'lok has a small chance to drop Eternal Warrior's Sigil. This item is pretty nice. It will restore 90% of your health and mana in only 6 seconds. It can be used while mounted. Unfortunately it cannot be used while in combat or in dungeons/battlegrounds though.

Omnis Grinlok (Saurok)

Omnis can be found patrolling around The Briny Muck with several other non-elite saurok. CC will be your friend for this fight. CC the adds, and take them down one by one before forcusing on Omnis.

Omnis Grinlok's abilities are: Grappling HookVanishSmoked Blade and Vicious Rend. The most important of his abilities to watch out for is Smoked Blade. He will use this right after he breaks out of stealth. This ability can be avoided by either using an aoe ability while he's in stealth to break him out of it early, or by not letting him stealth in the first place. You will have a moment to hit him just before he disappears. If he does vanish entirely, get ready to use some defensive cool-downs.

Omnis has a small chance to drop Golden Fleece. When this item is equipped there is a small chance that upon killing a mob that gives experience or honor a pile of gold will drop to the ground. The pile of gold generally equals about 20g. In my opinion this item isn't really worth the stat loss. Now if it weren't a trinket that would be another story. Oh, and equipping this item will make your character sparkle.

Krol the Blade (Mogu Warrior)

Krol the Blade has a few different spawn points in the most northern part of the Terrace of Gurthan. This guy's name is totally a tribute to the infamous Krol Blade (which he happens to weild as you can see in the screenshot).

Krol the Blade uses three different abilities, those are: Devastating ArcSummon Quilen and Titanic Strength. Devastating Arc is the ability to look out for here. It's a frontal attack that deals massive damage. Melee can simply run behind him and ranged shouldn't have much trouble moving out of the way. He periodically summons a Quilen add that does little damage. It can be cc'd or ignored.

Krol has a small chance to drop Elixir of Ancient Knowledge. This item can be given to your alts for a huge exp buff while leveling. Unfortunately its only good for one use and the buff will wear off if you die.

Karr the Darkener (Mogu Sorcerer)

You can find Karr the Darkener on the Terrace of Gurthan, east of the Forgotten Mire. He spawns between two Ancient Guardians who will attack you once Karr is engaged.

Karr the Darkener only has a couple of abilities to be aware of. Those are Shadowbolt and Voidcloud. Shadowbolt deals a moderate amount of damage and can be interrupted. Voidcloud hurts, it appears as a dark purple area on the ground and is VERY easy to notice and move out of.

Karr has a small chance to drop an Imbued Jade Fragment, which teaches the pet Grinder. (Pictured on the right.) Grinder can be put in a cage and then traded or sold on the auction house.

Dak the Breaker (Yaungol)
Dak the Breaker spawns on the Venomous Ledge surrounded by scorpids. If your not well-geared, it may be a good idea to clear a few of the scorpids before engaging him. If you pull him backwards from his initial spawn point, it's also possible to have few very adds during the fight.

Dak's abilities are: Bellowing RageRushing Charge and Yaungol Stomp. Yaungol stomp does some heavy damage, but the range is small - so it's easy to move away from. Bellowing rage you need to be aware of. He deals a lot more damage when this buff is up, combined with Rushing Charge the results can be devastating. When he uses Bellowing Rage, he will be slowed though - so it is possible to just run out of striking range until the buff wears off.

Dak has a small chance to drop Yaungol Wind Chime. This item changes you into a Yaungol when using it to charge. It is only usable outdoors in Pandaria.

Nalash Verdantis (Jinyu)
You can find Nalash Verdantis on the small island in the center of the Lake of Stars.

Nalash has three abilities, they are: Rain DanceTorrent and Water Bolt. The absolute most important thing you need to know when fighting him is to interrupt Torrent! If not interrupted, this spell will kill his main target. Rain dance hurts, but it is survivable. The rain droplets can be moved away from, this spell can also be interrupted (but I like to save my interrupts for Torrent because of cool-downs).

Nalash has a small chance to drop the Hollow Reed, which teaches the Aqua Strider companion pet. (Pictured on the right.) This pet can be caged and traded/sold on the auction house. Also, unlike his name suggests, he cannot actually walk on water.

Ik-Ik the Nimble (Hozen)

Ik-Ik spawns in an underground cave beneath Kypari Zar. The entrance to his cave is located at 54.9, 65.7. He is all alone in there - taking a nap and sucking his thumb.

Ik-Ik's abilities are: BananarangGoing Bananas and Toss Filth. Bananarang deals a hefty amount of damage, just move to the side to get out of it's path. Going Bananas is the ability he uses that can be the killer. He jumps around, and if he lands on you it'll knock out over half of your health in one shot. It's rather difficult to avoid this, be ready for some defensive cd's and/or heals.

Ik-Ik has a small chance to drop the vanity item Hozen Beach Ball. This item gets you ready for the beach! When using it your gear will disappear and be replaced by a tanktop and capri pants. You'll also be carrying around a shovel and bucket.

Friday, January 18, 2013

Hunters Rejoice! New Spirit Beasts Coming in 5.2

It's been quite a while since hunters have seen any new spirit beasts. Well, in patch 5.2 patient hunters everywhere are finally getting some new ones, and I have to say - I think they look great! These spirit beasts are all porcupines and they will be making an appearance in three different colors: red, green and blue.

Click picture to Enlarge
My favorite thing about these new beasts, is that in the style of the Molten Front/Mount Hyjal taming challenges introduced back in patch 4.2 - these guys are NOT going to be easy to tame. Each one of these pretty spectral porcupines has it's own unique challenge associated with it. Unlike the beasts in the Molten Front/Mt. Hyjal though, these pretties are not going to sport a silver dragon around their portraits - which I think is a great idea. They will instead have the golden elite dragon pictured above. Although these beasts are likely going to be rare, the silver dragon seems to scream to people "Kill me, I probably drop some awesome loot." I imagine when non-hunters spot one of them with just the golden dragon, that they'll be more likely to continue on their way.

All three of these beasts have slightly under 4000k hp, and will have to be kited and dps'd down (not unlike Deth'tilac) to about 20% in order to remove their Strong Will (Cannot be tamed until weakened) buff. Each of these beauties will pretty much two-shot anyone they attack within melee range, and taming them will require some patience and practice.  


Degu, the red spectral porcupine, has an ability that will two-shot people with poison who attack her from too far a range. If you get too close to her face, she will quite literally eat you. This particular tame requires keeping her at that "perfect" distance while dpsing her down until her buff wears off. 

Degu - Tamed
You'll find Degu in Krasarang Wilds patrolling north of Crane Wing Refuge along the canyon wall that separates the Valley of the Four Winds and Krasarang Wilds.


Hutia, the green spectral pocupine, has an annoying heal that must be interrupted. Unlike Degu, you can (and should) stay as far away from her as possible while kiting and dpsing her down. She will definitely nom nom your face if she gets too close. Fortunately the terrain around her spawn point makes kiting her fairly simple.

Hutia waiting to be tamed
Hutia can be found waiting in front of a large log ever so slightly north east of the mine entrance under Tian Monastery in The Jade Forest.


Personally I thought the most difficult pet to tame was Gumi, the blue spectral porcupine. This beast really seems to have one deal, and that is - she's FAST. This porcupine moves like a freaking Ferrari. She doesn't heal, she doesn't have a ranged attack, she's just a whole lot of in your face and when she gets there - say goodbye. Concussive Shot and Ice Trap will slow her down, aspect of the cheetah (glyphed) and disengage will barely keep you ahead of her - basically if your slows wear off at the wrong time and cooldowns aren't up - things can go badly very fast. On top of that, the mountainous terrain can be tricky if your not familiar with it. I had the best luck kiting her along the mountain roads, and even so still died countless times. Thankfully there is a spirit healer very close by.

Gumi, nom noming some slow hunter's remains
Once tamed, Gumi will match very nicely with the new companion pet Spectral Porcupette, who is also making an appearance in patch 5.2. This tiny version of Gumi will be a reward from the quest A Large Pile of Giant Dinosaur Bones on the new Isle of Giants.

Gumi can be found sitting in the mountains north west of One Keg. Another hunter pet, Stompy, patrols right around where Gumi sits.

I'm working on some fraps videos of these tames right now, and I plan to have separate guides for taming each of these beauties up soon, which I'll link in this post. Until then, Happy Hunting! :)

Monday, January 14, 2013

New Rares and Mounts Coming in patch 5.2

There are quite a few things I'm excited about in patch 5.2. Naturally, one of those things is the addition of a whole heaping ton of new rares. We've got many different types of rares to look forward to as well; new world group bosses on each of the new islands, rare elites requiring a small group to kill, rare soloable elites and other miscellaneous rares will all be making an appearance soon! We're even going to be seeing some new mounts - DINOSAUR MOUNTS - from these guys. Hurrah!

Zandalari Warbringers & Warscouts

The Zandalari Warbringers are five rare elites that will be spread out around the continent of Pandaria. These rares can be found in The Jade Forest, Krasarang Wilds, Kun-Lai Summit, The Dread Wastes and Townlong Steppes. (See map with locations further down in this post.) They each have 21079k health and will require a group to defeat. (On the ptr we were able to defeat them with a group of three - two BM spec hunters and an elemental shaman, however it went much more smoothly with a full group of five.)

Each of these rares drop 3-4 very nice reputation items including: Stolen Celestial Insignia, Stolen Golden Lotus Insignia, Stolen Klaxxi Insignia and Stolen Shado-Pan Insignia. They also tend to drop either a Big Bag of Zandalari Supplies or a Small Bag of Zandalari Supplies. Each of these bags will contain a fairly decent amount of crafting materials, and are basically another version of the bags that drop off of the rares in Townlong Steppes. That's not all these guys can drop though!

Zandalari Warbringers (Click photo to Enlarge)
If you look carefully at the screenshots above, you'll notice that the Warbringers are sitting on different color mounts. There are three colors that they can spawn in, and the color that actually spawns seems completely random. You may ask, Why does it even matter? Well here's why - because these rares each have a small chance to drop a mount, and not just any mount - their mount. The one they are sitting on when you engage them. Killing a Zandalari Warbringer on a Jade Primordial Direhorn will give you a small chance at that mount. At least this is what I have seen so far. I saw these mounts drop multiple times on the ptr, and each time the color that dropped was the exact same color as the one ridden by the Warbringer. It could be coincidence, but until I see otherwise I'm pretty sure this is the case.

Here are some screenshots of each of these new Direhorn mounts (which I think look absolutely fantastic).

Amber Primordial Direhorn
Jade Primordial Direhorn
Slate Primordial Direhorn
Ok, enough drooling over mounts - let's get back to fighting these rares. As I mentioned before, they will require a group to defeat. Preferably a tank, healer and at least a couple of dps. It is possible to kill these guys with less people, and with only dps so long as you have a pet that can tank or are good at kiting. (Obviously gear will make a huge difference too.) Naturally it's going to be more difficult without a proper group though.

All five Zandalari Warbringer's share the same abilities, and when you click on their nameplates you will notice that each rare has four different buffs. Each buff grants the rare a different ability. There are more than four possible buffs that they can have, however the ones you see on the actual mob will be the ones used while fighting that particular rare.

These buffs they can have and their respective abilities are:

Tribal Mask --> Horrific Visage (Causes a random person to flee in fear for 8 seconds. Pretty self-explanatory.)
Scarab Brooch --> Scarab Swarm (These scarabs can be aoe'd down, they don't do a ton of damage but they can be annoying to healers. They will eventually despawn if not killed.)
Thundering Sigil --> Thunder Crush (The spell effect is very obvious on the ground in front of them. It looks like a lightning cloud sitting just over the ground. Move out of it.)
Star Map --> Meteor Shower (These are very big meteors - it's hard not to see them. They do hurt, but are easy to move away from, especially for ranged who can stand out of range of the shower entirely.)
Spirit Charm --> Vengeful Spirit (The Warbringer will periodically summon a spirit that will go after different party members. DO NOT let this spirit hit you. She hurts - very badly. She also moves very slowly and can be slowed even further. If she's coming at you just move away until she despawns.)

You can see a really short version of the fight with one of these guys in the video below, along with the loot and mount drop - and then using said mount (running, /mountspecial).


Ok, with all this talk about the Zandalari Warbringers I nearly forgot about their less intimidating friends wandering around nearby. Near each of the five locations where you'll find the Warbringer's, you'll find their buddies - the Zandalari Warscouts, skulking around in close proximity. There were usually one or two just sort of wandering around a short distance from the spawn points of their more formidable mounted friends. These guys are soloable. They are also very important if your looking to get the new achievement Zul'Again, which is to kill 10 Zandalari Warscouts and 5 Zandalari Warbringers.

Zandalari Warscout & Loot
Zandalari Warscouts have 5297k health, and like the Warbringer's - the Warscouts also have buffs that grant certain abilities. They seem to have the exact same buffs as the Warbringers as well, however instead of having four different random abilities they have three. Their loot table is also basically a trimmed down version of the Warbringer's loot table. Instead of dropping multiple reputation items, they seem to drop just one, as well as a bag of crafting materials.

As of right now, Zandalari Warbringers and Warscouts will be located in the areas marked on the map below.


Rares on Isle of the Thunder King

There are also a bunch of rare elites that can be found in different areas throughout the Isle of the Thunder King. Most of the ones I ran across had 3151k health and were soloable. These rares included a couple of Mogu Spirit Channelers, a Mogu Crafter, a Zandalari Gatekeeper and even the Zandalari God-Hulk. I did run across one rare though who was no pushover, and that was Goda - the huge Drakkari Golem (pictured below on the bottom right). Goda had 21079k health and required a solid group with a tank, healer & dps to down.

Some of the rares I stumbled across on Isle of the Thunder King
Each one of these rares, including Goda, dropped an item called a Lei Shen Ritual Stone. The flavor text reads "A spell focus used to summon powerful combatants at key points throughout the Isle of the Thunder King. The opponents will require a group to defeat."


These Ritual Stones can also be looted from chests throughout the Isle. These chests are labeled "Trove of the Thunder King," and also contain about 40 gold and a grey item that vendors for about 25 gold. 


I'm not sure where these "key points" are yet, but I've got a lot of these stones saved up and hopefully I'll get to find out soon.

Nalak <The Storm Lord> (Boss)

Nalak is going to be one of the new world bosses coming in patch 5.2. We'll be able to find him on the Isle of the Thunder King flying high above the new raid encounter Throne of Thunder. He has 305M health and is buffed with Static Shield, which zaps nearby targets with nature damage. You can actually see the jolts of lightening coming off of him as he flies around - it looks pretty neat.

Nalak <The Storm Lord>
Lore (via Dungeon Journal):
When Lei Shen discovered a rare clutch of thundering cloud serpents, he was awed, and set to subjugating them. The largest hatchling fiercely resisted, and when Lei Shen visited the handling pens, he laughed mightily at the charred mogu that lined the walls. He took the hatchling for his own, and for its obedience, granted it power over the storms and the sky. For thousands of years following the death of the Thunder King, Nalak has guarded the walls of his hidden citadel, awaiting his return.

Abilities (via Dungeon Journal):

Arc Nova - A pulse of electric energy inflicts 350000 Nature damage to players within 35 yards and knocks them back.
Lightning Tether - Nalak tethers several players to him, inflicting 10000 Nature damage every 1 sec. and an additional 20000 Nature damage if they are greater than 30 yards from Nalak. Lasts 15 sec.
Static Shield - Jolts of power surrounding Nalak inflict 20000 Nature damage every 1 sec. to a random player.
Stormcloud - Nalak places storm clouds above several players, which inflict 50000 Nature damage every 3 sec. to all players within 10 yards for 30 sec.

Isle of Giants - Oondasta (Boss)

Oondasta is the second new world boss we'll be seeing in patch 5.2. This boss can be found in the tar pits in the very middle of the Isle of Giants. He has 872M health, and is surrounded by a bunch of elites called Zandalari Dinomancers with 1575k hp. There is also one particularly nasty mob who stands just in front of him named Dohaman the Beast Lord with 42159k hp. I haven't had a chance to test out this raid encounter yet, but I must say this boss looks very formidable!

Oondasta
Lore (via Dungeon Journal):
As the war against Lei Shen's island citadel began, Alliance and Horde scouts made an effort to intercept missives between the major Zandalari camps. One such exchange seemed to revolve around an unfamiliar Zandalari word, always surrounded by terms of conquest and power: Oondasta. Somewhere in Pandaria, the Zandalari Beast Ward raises their mighty beasts as engines of war, and is putting the finishing touches on this Loa-infused monstrosity. The exact location, however, remains unknown...

Abilities (via Dungeon Journal):

Crush - Oondasta crushes his current target, inflicting 462500 to 537500 Physical damage and reducing armor by 25% for 1 min. This effect stacks.
Alpha Male - Oondasta seeks only the most hearty challengers, making him immune to taunts, but also increasing tank-specced players' threat against him by 100%.
Frill Blast - Oondasta's armor is more than just for decoration, and can charge up this powerful blast that inflicts 800000 Fire damage to all players in a 60-yard hemisphere in front of Oondasta.
Growing Fury - Oondasta's rage grows as the fight progresses, increasing all damage by 10%. This effect stacks.
Piercing Roar - Oondasta unleashes a piercing roar, inflicting 200000 Physical damage to all players and interrupting spell-casting, preventing spells of that school from being cast for 10 sec.
Spiritfire Beam - Oondasta fires a beam of spiritfire energy at a player, inflicting 138750 to 161250 Fire damage and jumping to a nearby ally. Up to 20 players can be affected, with damage increasing by 50% with each jump.

(Note: Information in this post is subject to change, as it is from the ptr.)

Sunday, January 13, 2013

Eastern Plaguelands - Tamable Rares added in 5.1

Snort - Tamed
Nine new rare beasts were introduced into Eastern Plaguelands in patch 5.1. This brings the total rare count for this zone to twenty-two! You can read about the other thirteen in this post: Eastern Plaguelands Rare Spawns.This zone got some really neat looking additions in my opinion. Four of these new tamable rares are "ghostly" see-through models, and they retain that look after taming.

The four ghostly rares are: Spirocula (love the name) - a level 40 white worm (must be BM spec to tame), Fene-mal - a level 41 black and white two-headed vulture, Snort - a level 41 brown saber tooth worg and Varah - a level 43 undead boar. Each one of these ghostly rares is also totally unique.

The remaining rares added to the zone are not unique, but will still make some very interesting looking pets. Bleakheart, the white demon dog, shares a model with only one other mob in game. That mob is Fidonis, who is another new rare added in patch 5.1. You can find him in Felwood. Quirix, the brown scarab beetle, has a model and color that could previously only be found in Uldum. Anyone that has ever quested through Zangarmarsh will probably recognize Sporeggon, as he is essentially the twin of Sporewing.

Click map to Enlarge
Here are some screenshots of each of these rares in order by level. (Click on pictures to enlarge.)

Spirocula, Fene-mal & Snort
Bleakheart, Likk the Hunter & Quirix
VarahSnark & Sporeggon
All of these rares can be added to NPCScan. You can simply cut and paste this macro in game to add all of them automatically:

/npcscan add 51027 Spirocula
/npcscan add 50813 Fene-mal
/npcscan add 50915 Snort
/npcscan add 51042 Bleakheart
/npcscan add 50775 Likk the Hunter
/npcscan add 51053 Quirix
/npcscan add 50947 Varah
/npcscan add 50856 Snark
/npcscan add 50779 Sporeggon